UX London is three days of education, inspiration and skills development in the heart of the city. Bringing together some of the leading practitioners in usability, information architecture and user experience design, this conference will be a mix of inspirational talks and practical half day workshops.

 

With speakers like Bill Buxton, Jared Spool, Luke Wroblewski, and Jon Kolko this is going to be an unmissable event.

 

 

February 06, 2012

Some time ago, Susan Weinschenk wrote about the psychologist’s view of UX design, listing a number of facts about the human mind that can be directly applied to interface design. And I think that's an important point; although usability experts try to put the user in the center of every step of the design process, formalized principles and best practices usually only address technical aspects of the development of interfaces. That's the case with most of the principles used when evaluating interfaces in heuristic evaluations.

September 28, 2011

Usability heuristics are each hailed as irrefutably true. They serve as our shared vocabulary for expressing why an interface is good or bad, and as an effective tool for teaching people about interactive design. In isolation, each heuristic presents an obvious path towards creating an optimal design. Showing feedback is better than not showing feedback, providing access to help is better than not providing access to help, and preventing an error is better than not preventing an error.

On the surface, usability heuristics provide a simple checklist for making any interface perfect. But what is fascinating about them is the extent to which all of the heuristics are actually in direct opposition to each other, the extent to which they are geographic and temporal, and the extent to which they expose the designer's underlying political views (at least in the domain of things digital). Usability heuristics present a zero-sum game with inherent tradeoffs, and it is simply impossible to achieve all of the heuristics simultaneously.

September 08, 2011

The browser is an excellent tool. It's ubiquitous, simple to operate, and extremely powerful. What's more, it is almost entirely composed of useful surfaces. The window design (like an actual window) is focused on the content, with minimal but functional tools for navigating that content—and increasingly, even those tools are being hidden or marginalized.

There is one part of the browser, however, that has not changed since the earliest days of pre-graphical clients: the URL bar. It is the one piece of the browser UI that has remained opaque to end users. Even the status bar and advanced preference panes are framed in plain English: "Loading images…", "Disallow script?", "Could not connect to server". These are all things that bring obscure information to the top layer of user experience in plain, direct English. Even if the user can't react to the information or even comprehend it, they appreciate being addressed in their own language. Why is the URL bar the sole survivor of command line language being presented to the user?

September 09, 2010

Software development is built around quantitative measurements. Measurements such as the time it takes an application to load, the amount of memory used, or the load on the CPU. These measurements are all easy to calculate and are wonderfully quantitative. One of the reasons some organizations tend to discount usability (both in practice and in artifacts like the severity descriptions in bug tracking systems), is an inaccurate view that usability is an amorphous and subjective thing that simply can't be scientifically quantified and measured. That assumption is incorrect.

May 28, 2010

Guidelines and heuristics are not interchangeable, but many UXers treat them that way. It’s common to hear someone saying that they’re doing a heuristic evaluation against X guidelines. But it doesn’t quite work like that.

“Let’s check this against the Nielsen guidelines for intranets,” she said. We were three quarters of the way through completing wireframes for a redesign. We had spent four months doing user research, card sorting, prototyping, iterating, and testing (a lot). At the time, going back to the Nielsen Norman Group guidelines seemed like a really good idea. “Okay,” I said. “I’m all for reviewing designs from different angles.”

There were 614 guidelines.

April 09, 2010

Last year, I had the honor and pleasure of working on a project for the National Institute of Standards and Technology (NIST) to develop style guidelines for voting system documentation. Yawner, right? Not at all, it turns out. It made me think about where guidelines and heuristics come from for all kinds of design. Yes, if you live in the United States, you paid for me to find this out. Thank you.

What I learned in the process of developing style guidelines for voting system documentation (which, astonishingly, took about a year) is that most heuristics—accepted principles—used in evaluating user interfaces come from three sources: lore or folk wisdom, specialist experience, and research.

Though style guidelines for content are important, I’m going to talk about each of these sources of heuristics with various design examples. I’m sure you’ll see something that you’ve encountered before.

March 03, 2010

Every user experience researcher I know gets requests to do heuristic evaluations. But it isn't always clear that the requester actually knows what is involved in doing a heuristic evaluation. That happens. If I had a dollar for every time someone called asking for a focus group when what they ended up needing was a usability test, I could take a very nice holiday on Aruba.

They've heard the buzzword. They might have heard that Jakob Neilsen had something to do with the method, so that adds something to the appeal (though I'm not sure what). And they know that someone who they hope is a "usability expert" can just tell them what's wrong. Right now.

Some clients who have asked me to do heuristic evaluations have picked up the term somewhere but often are not clear on the details. Typically, they have mapped "heuristic evaluation" to "usability audit," or something like that. It's close enough to start a conversation.

February 19, 2010

“Experience” is the new “black.” Very hip, very now. It’s impossible to read any publication even remotely concerned with commerce and not find some reference to “user” or “customer” experience. As a psychologist who’s spent over 30 years focusing on human experience, this newfound attention is fascinating.
After all, for most of the 19th and 20th centuries, what mattered most about people were things that could be measured. And no matter what else you think about human experience, it can only be described, never measured.

Let me explain with a little history.

We humans have always been interested in one another’s stories. Our prehistoric ancestors drew pictures on cave walls to tell others stories about what had happened that day; sort of the first blogs.

As civilization progressed, we continued to be interested in how other people’s lives were similar and different from our own. Philosophy grew out of this need to understand the nature of individual and collective reality, knowledge and meaning.

October 10, 2006